WebGL 2
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Attempts to create a WebGL 2 rendering context.
These checks run locally in your browser without sending your results to a server. They detect exposed features on this page, not a successful game launch or a working graphics adapter.
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Attempts to create a WebGL 2 rendering context.
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Checks whether navigator.gpu is exposed, without requesting an adapter.
Checks whether the constructor is exposed on this page.
Enable JavaScript to run the three capability checks. The full game list and requirements remain available without it.
Skate 3 and some newer ports will not run without WebGPU.
See games you can run →The list link opens all entries; it does not save or apply these results as a personalized compatibility filter.
All three checks passing makes many projects candidates, but files, storage, memory, controls and the project host can still prevent play. A missing WebGPU property rules out the WebGPU builds of Skate 3 and Vice City described in this directory; it does not rule out every browser game.
SharedArrayBuffer exposure depends on the page’s security context and cross-origin isolation headers. A failure here is not proof that your browser lacks it on a properly isolated game host. This static check does not change hosting headers.